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Honest limitations

Honest limitations, so nothing surprises you mid-build.

1 min read2 sections
  • Ghost blocks are not solid. Mobs and players walk through them; use a decoy door for anything that must stop a zombie.
  • Decoys are immovable. Pistons cannot push them, because the copied appearance would be lost in flight.
  • Camouflage is sampled at placement. If you replace the neighbouring wall later, break and re-place the decoy to refresh it.
  • Spy glass is one-directional. The outside face is always solid, by design.
  • Only supported blocks are copied. The pack knows more than 290 blocks; something exotic may fall back to the default decoy texture.
Growing registry
The upcoming update expands the registry well beyond 290+ blocks and adds every vanilla glass type — clear, tinted and all stained colours, blocks.

Why these boundaries exist

  • Ghost blocks are not solid: they are pass-through walls; use a decoy door to stop mobs.
  • Decoys are immovable: pistons cannot push them because the copied appearance would be lost in flight.
  • Camouflage is sampled at placement: replace the neighbour later and you must break and re-place the decoy.
  • Spy glass is one-directional: the outside face is always solid by design.
  • Only supported blocks are copied: something exotic may fall back to the default decoy texture.

Practical workarounds

NeedUse instead
A barrier that stops zombiesDecoy door, not a ghost block.
A moving contraptionRemote torch; pistons cannot move decoys.
A refreshed disguise after editing the wallBreak and re-place the decoy.
A two-way windowNot supported; spy glass is one-way.