Survival, performance & safety
Break times, drops, explosion behaviour and the engineering guarantees that keep a survival world clean.
Survival properties
| Property | Value | Note |
|---|---|---|
| Break by hand, pickaxe or shovel | ~10 s (feels like ~15 s) | Deliberate: no punching a hole by accident |
| Break by any axe | 1.2 speed → 0.15–0.90 s | Fast, clean removal |
| Door drops | Exactly one item, from the lower half | Three handlers cannot duplicate it |
| Orphan halves | Removed on the next block update | No floating half doors |
| Explosion resistance | 3 (torches 0) | Vanilla-like behaviour |
| Light dampening | 0 on ghost blocks | No light leaks through a fake wall |
| Pistons | Cannot move decoys | By design — use a remote torch for moving contraptions |
Performance
Scripted work
Only event-driven; torch registry scans within 64 blocks of a player every 10 ticks
Tick cost
Negligible
Saved data
Torch links and door IDs in world dynamic properties, sharded
Network
No calls, no telemetry, no analytics
Block IDs & permutation states
gg:super_block⧉ gg:super_glass⧉ gg:super_door⧉ gg:super_door_rs⧉ gg:super_trapdoor⧉ gg:super_trapdoor_rs⧉ gg:torch_lever⧉ gg:torch_lever_remote⧉ gg:soul_torch_lever⧉ gg:soul_torch_lever_remote⧉
States: gg:s0, gg:s1, gg:s2 (skin index, base 8), gg:axis, gg:face, gg:mode, gg:orient, gg:open, gg:variant. Recipes use the standard crafting_table tag; no custom station.
Single-drop rule
One door = one drop, always. The lower half owns the drop; the upper half is cleaned up on the next block update.
Mining, drops, and cleanup
| Property | Value | Note |
|---|---|---|
| Break by hand, pickaxe, or shovel | ~10 s (feels like ~15 s) | No accidental punching. |
| Break by any axe | 0.15–0.90 s | Fast, clean removal. |
| Door drops | Exactly one item, from the lower half | Three handlers cannot duplicate it. |
| Orphan halves | Removed on the next block update | No floating half doors. |
| Explosion resistance | 3 (torches 0) | Vanilla-like behaviour. |
Performance and saved data
Scripted work is event-driven. The torch registry scans within 64 blocks of a player every 10 ticks, so tick cost is negligible. Torch links and door IDs live in world dynamic properties, sharded, and survive reloads and pack updates.
World safety
- No vanilla block is replaced and no vanilla file is overwritten.
- Removing the pack leaves vanilla blocks behind; back up before uninstalling if you built with decoys.
- Light dampening is 0 on ghost blocks, so no light leaks through a fake wall.
- Pistons cannot move decoys by design.